Profile

Hi everyone, I’m

Wahyu Pratama

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I’m a creative developer crafting engaging mobile apps and games across multiple platforms. I blend eye catching design with scalable technology to deliver seamless user experiences. Every project is more than just code. It’s an experience connecting aesthetics with functionality to bring value and joy to users everywhere. 🚀 Currently exploring new technologies and expanding my skill set to stay ahead in the industry. I’m particularly excited about web development, data analysis, and AI integration. Explore my projects and see what I’ve been working on. If you’re interested in collaborating or sharing ideas, let’s create something amazing together!

Work Experiences

QA Tester Algorocks
April 2025 – Present
  • Ensuring software quality through rigorous testing and debugging processes.
  • Testing notable projects: Mini Tank Mayhem, Dadoo, and Grammarian.
  • Collaborating with the design team to improve user experience and game balancing.
Mobile & Game Dev Astuja
October 2024 – Present
  • Building cross-platform apps and games using Flutter, Unity, Blender, and Figma.
  • Delivered multiple projects for diverse clients as a lead developer.
  • Optimizing performance and enhancing user engagement through intuitive features.

Projects (7)

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Bubblewrap
Bubblewrap
  • A desktop puzzle game that tests your logic. The goal is to pop all the bubbles before your moves run out.
  • This game was developed using the Unity Engine.
  • Developed as part of Global Game Jam 2025 held at the Malang Creative Center.
  • My roles in this project were Game Designer and Assistant Programmer.
Eqrush
Eqrush
  • A mobile puzzle game built with Unity and Figma. The objective is to complete all tiles by solving various numerical addition puzzles.
  • Successfully integrated Google AdMob for monetization, ensuring seamless ad delivery.
  • Developed the entire game as a solo developer, handling everything from design and programming to publishing.
Singosari Fallen Dynasty
Singosari Fallen Dynasty
  • A desktop game, simple Arena Beat em up where you beat your enemies with only 1 hit.
  • The objective of the game is simple, to beat as many enemies as possible.
  • Character will progress in a roguelite fashion: earn new skills or perks as you die.
  • This game was developed with Unity Engine as part of Studi Independen Pengembangan Game Agate 2024 Angkatan 6.
  • My roles in this project were Game Programmer and Game Designer
Lasting Wounds
Lasting Wounds
  • Lasting Wounds is a narrative driven puzzle and side scroller where players navigate shifting rooms to uncover Kirana's history of childhood physical abuse.
  • By solving environmental challenges, you confront the raw psychological scars and coping mechanisms left behind in the wake of her trauma.
  • This game was developed with Unity Engine and my role in this project was Game Programmer
Rune Tactics: Dragonfall
Rune Tactics: Dragonfall
  • It is a fast paced tactical duel on a hexagonal tile grid. Take risks, place your pawns on special Rune Tiles for bonus effects.
  • Once a Solved is achieved, the tiles clear, and you can deploy there again.
  • This game was developed using the Unity Engine.
  • Developed as part of Game Jam Plus 2026.
  • My roles in this project was Game Designer.
Go-Tani
Go-Tani
  • A gamified mobile application designed to empower young farmers by making modern agriculture accessible and engaging.
  • Developed using Flutter and Firebase, integrated with IoT sensor for real-time field monitoring.
  • Offers an end-to-end educational guide on agricultural best practices.
  • Collaborated as a Mobile Developer within a team of Biologists, Electrical Engineers, and Asset Designers.
Biovers
Biovers
  • Mobile learning app focused on Biodiversity with deep material coverage. Developed using Flutter and Firebase.
  • Facilitates digital collaboration through interactive discussion features.
  • Streamlines group workflows by allowing students to share study outcomes directly.
  • Collaborated as a Mobile Developer within a team of Biology Teachers to ensure pedagogical accuracy.

Tech Stack

Tools and technologies I love working with (click each icons for detail):

Flutter

  • State Management (Bloc/Provider)
  • REST API Integration
  • Custom UI Animation

Unity

  • 2D/3D Game Physics
  • Debug & Optimization
  • Mobile Game Deployment

C#

  • OOP Implementation
  • C# Scripting for Unity
  • Data Structure & Logic

Javascript

  • DOM Manipulation
  • ES6+ Modern Syntax
  • Asynchronous Programming

Python

  • Automation Script
  • Data Scraping
  • Logic Testing

React Native

  • Cross-platform Mobile Dev
  • Component Lifecycle
  • Navigation & Hooks

Figma

  • UI/UX Prototyping
  • Design System
  • Assets Exporting

PHP

  • Server-side Scripting
  • Database Management
  • CRUD System

Laravel

  • MVC Architecture
  • Eloquent ORM
  • API Development

Bootstrap

  • Responsive Grid System
  • Bootstrap Icons
  • Customizing Components

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