Hi everyone, I’m
Wahyu Pratama
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I’m a creative developer crafting engaging mobile apps and games across multiple platforms. I blend eye catching design with scalable technology to deliver seamless user experiences. Every project is more than just code. It’s an experience connecting aesthetics with functionality to bring value and joy to users everywhere. 🚀 Currently exploring new technologies and expanding my skill set to stay ahead in the industry. I’m particularly excited about web development, data analysis, and AI integration. Explore my projects and see what I’ve been working on. If you’re interested in collaborating or sharing ideas, let’s create something amazing together!
Work Experiences
QA Tester Algorocks
April 2025 – Present- Ensuring software quality through rigorous testing and debugging processes.
- Testing notable projects: Mini Tank Mayhem, Dadoo, and Grammarian.
- Collaborating with the design team to improve user experience and game balancing.
Mobile & Game Dev Astuja
October 2024 – Present- Building cross-platform apps and games using Flutter, Unity, Blender, and Figma.
- Delivered multiple projects for diverse clients as a lead developer.
- Optimizing performance and enhancing user engagement through intuitive features.
Projects (7)
Bubblewrap
- A desktop puzzle game that tests your logic. The goal is to pop all the bubbles before your moves run out.
- This game was developed using the Unity Engine.
- Developed as part of Global Game Jam 2025 held at the Malang Creative Center.
- My roles in this project were Game Designer and Assistant Programmer.
Eqrush
- A mobile puzzle game built with Unity and Figma. The objective is to complete all tiles by solving various numerical addition puzzles.
- Successfully integrated Google AdMob for monetization, ensuring seamless ad delivery.
- Developed the entire game as a solo developer, handling everything from design and programming to publishing.
Singosari Fallen Dynasty
- A desktop game, simple Arena Beat em up where you beat your enemies with only 1 hit.
- The objective of the game is simple, to beat as many enemies as possible.
- Character will progress in a roguelite fashion: earn new skills or perks as you die.
- This game was developed with Unity Engine as part of Studi Independen Pengembangan Game Agate 2024 Angkatan 6.
- My roles in this project were Game Programmer and Game Designer
Tech Stack
Tools and technologies I love working with (click each icons for detail):
Flutter
- State Management (Bloc/Provider)
- REST API Integration
- Custom UI Animation
Unity
- 2D/3D Game Physics
- Debug & Optimization
- Mobile Game Deployment
C#
- OOP Implementation
- C# Scripting for Unity
- Data Structure & Logic
Javascript
- DOM Manipulation
- ES6+ Modern Syntax
- Asynchronous Programming
Python
- Automation Script
- Data Scraping
- Logic Testing
React Native
- Cross-platform Mobile Dev
- Component Lifecycle
- Navigation & Hooks
Figma
- UI/UX Prototyping
- Design System
- Assets Exporting
PHP
- Server-side Scripting
- Database Management
- CRUD System
Laravel
- MVC Architecture
- Eloquent ORM
- API Development
Bootstrap
- Responsive Grid System
- Bootstrap Icons
- Customizing Components
🎮
Click in the game area to fly. Avoid the pipes as much as possible!